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Adult Swim, Dream Corp

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Client:
Adult Swim
Project Info
2D Animation
3D Animation
VFX
Project Info

We worked alongside the creators to develop a very unique look and feel for the animated aspects of this show. Together with our collaborators, we developed the pilot concept, which was then picked up by Adult Swim and ran for 3 seasons on their network.

Show Credits

Client—

Adult Swim

Director: Daniel Stesson

EP: Stephen Merchant , John Krasinski

Producer: Kahlea Baldwin

Bemo —

ECD: Brandon Hirzel

EP: Eric Watson

Technical / Design Director : Brandon Parvini

VFX Creative Director: Dennis Shin

3D Team: William Mendoza, Brandon Parvini, Alex Braddock, Michael Matzur

2D / Compositing / VFX: Dennis Shin, Bill Pollock, Amanda Gotera, William Mendoza, Alex Braddock, Michael Matzur

Rotoscope Animation Team: Michael Garza, Scott Hassell, Matthew Drake, Mitch Pond, Tayen Kim, Dave Bardin, Kilby Rodell, Khellar Crawford

For more credits contact us at
contact@bemo.tv

Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage  for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.

Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage  for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.

Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage  for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.

Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage  for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.

Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.

Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.

Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.

Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.

Process & Development

Process & Development

Process & Development

Process & Development

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2D Animation
2D Animation
3D Animation
3D Animation
Design
Design
VFX
VFX